Kinematics
Calculus-based description of motion. Position, velocity, and acceleration are linked by differentiation and integration — the core skill Physics C demands.
AP Physics C: Mechanics is a calculus-based course. Unlike Physics 1, you cannot always use the kinematic equations — they apply only to constant acceleration. When acceleration is a function of time (or position, or velocity), you must integrate or differentiate.
The Calculus Definitions
The three kinematic quantities are related by calculus — this is the defining feature of Physics C:
- Velocity is the derivative of position with respect to time: v = dx/dt
- Acceleration is the derivative of velocity: a = dv/dt = d²x/dt²
- Recovering position from velocity: x(t) = x₀ + ∫v dt
- Recovering velocity from acceleration: v(t) = v₀ + ∫a dt
When to Use Integration vs. Kinematic Equations
- If a = constant → use the four kinematic equations (v = v₀ + at, etc.)
- If a = f(t) → integrate to find v(t), then integrate again to find x(t)
- If you're given v(t) and need displacement → integrate: Δx = ∫v dt (area under v-t curve)
- If you're given x(t) and need velocity → differentiate: v = dx/dt (slope of x-t curve)
Select a motion scenario and drag the cursor across all three linked graphs simultaneously. The slope of x(t) at any point equals v(t); the slope of v(t) equals a(t); the area under v(t) equals displacement. This is the calculus backbone of all Physics C kinematics problems.
Projectile Motion — Parametric
Adjust v₀ (initial speed) and θ (launch angle) to see how the parametric trajectory changes. Notice that range is maximized at 45° — and that launch angles supplementary to each other (e.g., 30° and 60°) produce the same range. These are FRQ favorites.
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Key Concepts
Exam tip: If the FRQ gives you a(t) as a polynomial (e.g., a = 3t² − 4), integrate to get v(t) = t³ − 4t + C and apply the initial condition to find C. Then integrate again for x(t). Always show the integration explicitly — the FRQ rubric awards points for the integral setup, not just the final answer.
Common mistake: Never use v² = v₀² + 2aΔx when acceleration is not constant. If a = f(t), those equations are invalid. The most common Physics C kinematics error is applying constant-acceleration formulas to variable-acceleration problems. Check: is a constant? If not, integrate.
Newton's Laws of Motion
Forces, free body diagrams, and Newton's laws in two dimensions — including circular motion and non-inertial reference frames.
Newton's three laws remain the foundation of classical mechanics. In Physics C, you apply them in 2D with calculus — and in situations (circular motion, springs, drag) where Physics 1 only asked conceptual questions.
Free Body Diagrams — The Non-Negotiable First Step
Every dynamics problem begins with a free body diagram (FBD). An FBD shows:
- One dot or box representing the object
- Arrows for every force acting ON the object (weight down, normal perpendicular to surface, tension along string, friction opposing motion)
- A clearly defined positive direction (or +x/+y axes for 2D)
Then apply ΣF = ma in each direction separately.
Circular Motion
For an object moving in a circle at speed v with radius r, the net force must point toward the center (centripetal direction) with magnitude mv²/r. The centripetal force is not a new force — it is the net result of real forces (gravity, normal, tension, friction).
Forces and Motion Basics
Apply forces, adjust mass, and observe how net force, acceleration, and friction interact. Build intuition for free body diagram analysis before tackling FRQ problems.
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Key Concepts
Exam tip: For circular motion at the top of a loop: both weight AND normal force point toward the center. Set N + mg = mv²/r. At minimum speed (N = 0): mg = mv²/r → v_min = √(gr). This derivation appears on the FRQ — show every step. At the bottom of the loop: N − mg = mv²/r → N = mg + mv²/r (you feel heavier). These are the two most-tested cases.
Common mistake: Never write 'centripetal force' on a free body diagram as if it were a real force. Centripetal force is the NET result of real forces toward the center — gravity, normal, tension, or friction. If you draw a separate 'centripetal force' arrow on your FBD, you are double-counting and will get the wrong equation.
Work, Energy & Power
The work-energy theorem with integration, conservative forces and potential energy, and conservation of mechanical energy with non-conservative forces.
Energy methods are often the fastest route to a Physics C answer. When forces vary with position, use integration. When only conservative forces act, use conservation of energy. When non-conservative forces (friction, applied) are present, use the work-energy theorem.
Work with Variable Force
When force varies with position, work is the area under the F-x curve — found by integration:
Conservative vs. Non-Conservative Forces
A force is conservative if the work it does depends only on the start and end points, not the path taken (gravity, spring force, electric force). The work done by a conservative force equals the negative change in potential energy:
W_conservative = −ΔPE
A force is non-conservative if work depends on path (friction, applied forces, air resistance). When non-conservative forces act:
W_nc = ΔKE + ΔPE = ΔE_mechanical
Power
Power is the rate of doing work: P = dW/dt = F·v (instantaneous power). Average power = W/Δt.
Spring Potential Energy vs. Displacement
Drag the k (spring constant) and E (total energy) sliders. The parabola shows U(x) = ½kx²; the gap between E (total energy, horizontal line) and U(x) is the kinetic energy at that position. The object oscillates between the two intersection points where KE = 0. This is the energy method for finding turning points.
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Key Concepts
Exam tip: Energy methods sidestep needing to find acceleration at every instant — use them whenever you want speed at a particular position, not as a function of time. For FRQ: if the problem gives a variable force F(x) and asks for speed at position x₂, integrate: W = ∫F dx = ΔKE, then solve for v. You'll often need the fundamental theorem of calculus — write the integral first, then evaluate.
Common mistake: Don't include normal force or perpendicular components in work calculations — they do zero work (perpendicular to displacement). The most common error is adding N·d to the work equation. Only forces with a component ALONG the displacement direction do work.
Systems of Particles & Linear Momentum
Center of mass, impulse-momentum theorem, conservation of momentum, and elastic vs. inelastic collisions.
Momentum is conserved whenever the net external force on a system is zero — regardless of what forces the objects exert on each other internally. This makes it powerful for collision analysis.
Center of Mass
The center of mass (COM) is the average position of all mass in a system, weighted by mass. For a system of particles:
Collision Types
| Type | Momentum conserved? | KE conserved? | Objects stick? |
|---|---|---|---|
| Elastic | Yes | Yes | No — bounce |
| Inelastic | Yes | No — some KE lost | No |
| Perfectly inelastic | Yes | No — maximum KE lost | Yes — they stick |
For perfectly inelastic: m₁v₁ + m₂v₂ = (m₁ + m₂)v_f. For elastic, use both momentum AND kinetic energy conservation to solve for both final velocities.
Key Concepts
Exam tip: When a FRQ says 'the collision lasts 0.01 s and the average force is X,' they want impulse: J = FΔt = Δp. When given F(t) during a collision, integrate: J = ∫F dt. The impulse equals the area under the F-t graph — if it's a triangle, area = ½ base × height. Show this explicitly for full credit.
Common mistake: Momentum is ALWAYS conserved in a collision (when external forces are absent), but KE is NOT always conserved. Students often assume elastic collision when they see 'collision' — wrong. Read the problem carefully: 'the objects stick' = perfectly inelastic, 'the collision is elastic' = both conserved. If neither is stated, assume inelastic (most real collisions are).
Rotation
Angular kinematics, torque, moment of inertia, angular momentum, and rolling without slipping — the most calculation-intensive unit.
Rotation is the Physics C unit that most differentiates strong students. Every translational concept has a rotational analog — learn the table of analogs and you learn both simultaneously.
Rotational Analogs
| Translational | Symbol | Rotational | Symbol |
|---|---|---|---|
| Displacement | x | Angular displacement | θ |
| Velocity | v | Angular velocity | ω |
| Acceleration | a | Angular acceleration | α |
| Force | F | Torque | τ |
| Mass | m | Moment of inertia | I |
| F = ma | τ = Iα | ||
| KE = ½mv² | KE = ½Iω² | ||
| p = mv | L = Iω |
Common Moments of Inertia (memorize these)
| Object | Axis | I |
|---|---|---|
| Solid disk/cylinder | Through center | ½MR² |
| Hollow ring/hoop | Through center | MR² |
| Solid sphere | Through center | ⅖MR² |
| Hollow sphere | Through center | ⅔MR² |
| Thin rod | Through center | 1/12 ML² |
| Thin rod | Through end | ⅓ML² |
Rolling Without Slipping
When a wheel rolls without slipping, the contact point has zero velocity. Total KE = ½mv² + ½Iω² (translational + rotational). Substitute ω = v/R to get total KE as a function of v alone.
Key Concepts
Exam tip: The parallel axis theorem appears on virtually every rotation FRQ. Practice applying it: find I_cm from the formula sheet (given on the AP exam), then add Md² where d is the distance from the center of mass to the new rotation axis. For a rod rotating about its end: I_end = (1/12)ML² + M(L/2)² = (1/3)ML² — you can verify the formula this way.
Common mistake: Students forget the rotational KE term when solving rolling problems. For a sphere rolling down a ramp: mgh = ½mv² + ½Iω². Substitute I = (2/5)mr² and ω = v/r → mgh = ½mv² + (1/5)mv² = (7/10)mv² → v = √(10gh/7). If you forget the rotational term, you get v = √(2gh) — which is always wrong for rolling objects.
Oscillations
Simple harmonic motion — the differential equation, solution, energy analysis, and pendulum physics.
Simple Harmonic Motion (SHM) is the go-to model for anything that oscillates: springs, pendulums, LC circuits (in E&M), and molecular vibrations. Physics C requires you to recognize the SHM differential equation and solve it.
The SHM Condition
A system undergoes SHM when the restoring force is proportional to and opposite to the displacement: F = −kx. This gives the differential equation:
Masses and Springs Simulation
Hang different masses, change the spring constant, and observe how period changes. Confirm T = 2π√(m/k): doubling m multiplies T by √2, not 2. Also observe the energy transfer between KE and PE — total stays constant.
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Key Concepts
Exam tip: Period is independent of amplitude — this is one of the most tested SHM facts. Doubling the amplitude doubles the max speed and quadruples the total energy, but does NOT change T. The pendulum period is also independent of mass and depends only on length and g. Both of these counterintuitive results appear on the FRQ with 'justify your answer' prompts.
Exam prediction: This topic frequently appears on the AP Physics C: Mechanics exam. See our full AP Physics C: Mechanics predictions →
Common mistake: Don't confuse ω (angular frequency, rad/s) with f (frequency, Hz) or T (period, s). They're related: ω = 2πf = 2π/T. On FRQs, the differential equation d²x/dt² = −ω²x uses ω — if the problem gives you k and m, compute ω = √(k/m) first, then use that to write x(t).
Gravitation
Newton's law of universal gravitation, gravitational field and potential energy, and orbital mechanics derived from calculus.
Gravitation unifies terrestrial and celestial mechanics under one law. In Physics C, you must derive orbital speed, period, and energy from first principles — the AP exam FRQ frequently asks you to show the derivation step by step.
Newton's Law of Universal Gravitation
Every mass attracts every other mass with a force directed along the line connecting them:
Gravitational Potential Energy — The Negative Convention
Uₘ = −Gm₁m₂/r is always negative (bound system). At r = ∞, U = 0 (the reference point). Bringing masses together (decreasing r) releases energy — U becomes more negative while KE increases. This is why satellites speed up as they fall inward.
Escape Velocity
The minimum speed to escape a planet's gravitational field (reach r = ∞ with KE = 0):
½mv² − GMm/R = 0 → v_escape = √(2GM/R)
Orbital Energy
Total mechanical energy of a circular orbit: E = KE + U = ½mv² − GMm/r = −GMm/(2r). This is always negative (bound orbit). A more negative total energy = tighter orbit = smaller radius.
Gravitational Field Strength vs. Distance
Shows g(r) = GM/r² for Earth outside its surface. Notice the 1/r² dependence — doubling your distance from Earth's center reduces g by a factor of 4. The vertical line marks Earth's surface radius. Gravity inside a uniform sphere decreases linearly, but this simulation shows the exterior.
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Key Concepts
Exam tip: The orbital mechanics derivation is a guaranteed FRQ question type. Practice this from scratch: (1) set F_g = centripetal force: GMm/r² = mv²/r → v = √(GM/r); (2) find period: T = 2πr/v = 2πr/√(GM/r) = 2πr^(3/2)/√(GM); (3) square both sides → T² = 4π²r³/(GM). Always start from Newton's second law — never just state the final result.
Exam prediction: This topic frequently appears on the AP Physics C: Mechanics exam. See our full AP Physics C: Mechanics predictions →
Common mistake: Don't use Uₘ = mgh for gravitational PE in orbital mechanics — that approximation only works near Earth's surface where g is approximately constant. For satellite problems, rockets, or anything involving large changes in r, use U = −GMm/r. The sign matters critically: satellites in lower orbits have lower (more negative) total energy but higher speed.
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